Ace Of Arrows Simfiles
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Insanity's Tournament of Random Arrow-Stomping Hell (iTRASH)
Hosted by InsanityWars

​Spacetime Information
This is an in-person tournament.  (It is NOT​ online using StepMania Online.)

Time, date, and location details that will be posted here are pending Insanity's approval.


General Style
This is an on-finger tournament.  You will use your fingers to play on a keyboard or controller.  Insanity will be allowing​ participants to bring their own keyboards/controllers if they wish.

This tournament is double elimination style, which means there will be a main (winners') bracket and a losers' bracket.  The person who wins the Losers' Bracket will go up against the person who won the Winner's Bracket to determine the final winner.

Program Build
This tournament will use the arcade-faithful StepMania 3.95 CVS, and my PrismRhythm (Normal Timing/Scoring)​ theme.
​What this means for arrow and tail types:
> This means songs can have Taps, Holds, Rolls, and Mines.  (For more info, see the How-To Guide.)
> This means songs cannot have Lifts or Fakes (because they're StepMania 5 exclusive).

About the Pack Choices
So that you can practice the songs that will appear in this tournament, I've furnished the pack list here, as well as their song counts.  All of these packs are available on this website, either on the home page (for my packs) or on the Others' Simfiles page.  All of the songs in these packs have all 5 difficulties, and are designed for on-foot play (though you'll be playing on finger).  Pack choices were made to ensure representation is present for official old-school DDR charts, as well as more modern In The Groove charts and independently-crafted collaboration and single-stepartist packs that are high in quality.  Insanity and I believe these selections should see few complaints.

Pack List (582 Songs in 11 Packs)
> [100] Ace's Archives of Awesome Arrows
> [100] DDR Essentials
> [67] In The Groove 1
> [66] In The Groove 2
> [85] In The Groove Rebirth 1
> [20] Exceltastic Four
> [16] r21Freak's Pack of Excellent New Interesting Simfiles
> [24] The League of Extraordinary Stepmen, Volume 1
> [40] GPop's Pack of Original Pad Simfiles 1
> [44] Gensokyo Daydream
> [20] Undefined Fantastic Original Simfiles

Qualifier Rules

Qualifying
* You'll be informed which song is the qualifier on qualifier day.  (However, it has been chosen, and Insanity wants potential participants to know the qualifier will be a long-version Medium 7-footer.  That's all the more hints you're gonna get.)
* You may attempt the qualifier up to 3 times.
* Your best score of those attempts will be the one considered for seeding.

Official Tournament Match Rules

Basics
* Points: Matches are best of 3 rounds (so first to 2 points wins the match).
* Song Victories: Best percentage score for a song wins the round (you can say they've "scored a point").
* Song Score Tie: In the event of a tie song score (single round), that song's results will be thrown out, and a random song will be chosen using the Random option to replace it.
* Match Points Tie: In the event of a match points tie, a random song will be chosen using the Random option to break the tie.

Picking
* Song: The higher seed in each match will have the privilege of choosing whether they want first song pick, or whether they'll go ahead and allow their opponent to pick the match's first song.
* Difficulty: Generally speaking, during matches, players may play on any difficulty they can agree upon.  Play cannot start until the players agree which difficulty they'll play on.  (In the event of a conflict, Insanity will make a ruling on which difficulty will be played.)  So yes, if highly-skilled players agree that they both want to play an extremely difficult Expert chart, they can, and everyone gets a show.  If newbies agree that they want to play a song on Novice or Easy, they're totally allowed to.
* Proof-Calling: Generally speaking, YOU MUST BE CAPABLE OF PASSING YOUR OWN PICKS.  This is prevent people from picking a song even THEY can't pass in order to crush an opponent.  The general rule of thumb is, if you fail your own pick, you lose the ENTIRE MATCH automatically.  If your opponent fails your pick in the middle of the song, you must continue playing for the moment and demonstrating that you can finish the song.  As for the opponent who already failed, you have three basic choices at this point:
-> You can give them permission to stop right away.  This is the polite thing to do when you can tell it's obvious your opponent is capable of finishing because it allows the tournament to move on faster.  This implies that you accept your fair defeat.  If there's another round to do, it will proceed as normal.
-> If unsure, you can watch for a while until you ARE satisfied that they could finish, and THEN tell them they can stop.  Not saying anything implies that you just can't tell if your opponent can finish the song or not (they're still required to keep going until you give your say-so).  It's acceptable to end up waiting until the end of the song if you truly can't tell, or if there's little time left in the song anyway.
-> You can tell them you want them to finish the song.​  You can outright say you're proof-calling them and want them to finish.  This implies that you are very suspicious that they'll fail, and it's best only to be this brash if that's the case.  (It's rude to outwardly proof-call someone who can obviously finish just to be a jerk, because it just wastes everyone's time.)  However, if they do fail, then you now win the whole match, even though you flunked only one song.
​
Once you're told you have permission to stop, you should; it can be considered rude to keep going, because now you could be considered to be rubbing your superiority in your opponent's face (not to mention you're doing unnecessary playing and wasting everyone's time).

If for some reason it comes down to it though: The moment the loser says the picker can stop, that's considered their declaration that they're satisfied they've lost the round fair and square, and they lose the right to any further argument if for some reason the picker decides to be a jerk and keep going anyway (even if the picker then proceeds to fail for any reason).

Song Consumption & Vetos
* Song Consumption: Each time you pick a song, Insanity will record that you chose that song, and you may not pick it again for any reason whatsoever.  Make your selections wisely.  Each person's list of songs they've picked is unique; Person A picking "Butterfly" does not prevent Person B from also picking "Butterfly," regardless of whether the person they're picking it against has or hasn't already picked that song themselves.
* Vetos: Each player has five (5) vetos they can use against other players' song choices.  If one of your picks gets vetoed, it DOES count as a song you've picked, and you must select a different song.
* Random Songs: Random songs may be vetoed by either player, and as they technically count as house picks, they don't count toward either player's picks.  (Each time a random song is chosen, Insanity must ask both players if either wishes to veto the song.)

In the finals, you get all your vetos back and your song pick list is wiped clean, so you can start fresh for a good final match.

Modifiers
This is probably the most complicated part of the rules, but this is laid out in the simplest way Insanity and I can come up with.  This does have to be exhaustive, or people will find something to complain about.

You MAY use any modifiers which do NOT change the choreography of the stepchart.
Both players are free to set the following mods on their side however they like:
* You are free to pick any speed mod you want.
* You are free to pick any noteskin you like.
* You are free to pick your arrow size.
* You are free to use any perspective you like (Overhead, Hallway, Distant, Incoming, Space).
If you wanna have a little fun, you're also totally allowed to make your own life harder for others' entertainment:
* You are free to apply fade if you want (Fade In, Fade Out, Blink, Invisible).
* You are free to use Hide Targets.  (Hiding anything else is prohibited.)
* You are free to change acceleration (Accel, Decel, Wave, Expand, Boomerang, Bumpy).
* You are free to change scroll (Reverse, Split, Alternate, Cross, Centered).
* You are free to apply effects (Drift, Dizzy, Flip, Tornado, Float, Beat).

You may NOT use any modifiers that CHANGE stepchart choreography - as in, they change how you play the chart.
* NO using Hide Judgments or Hide Background.  [Non-negotiable under any circumstances.]
All of the following mods change stepchart choreography in some way.  Exceptions can only be granted for the below types if BOTH players AGREE to use the SAME restricted mod(s), so that both players still have to play the song the same way (no differing stances or arrow/tail/mine counts).
* NO turn mods of any kind (Left, Right, Mirror, Blender, Random).
* NO handicap mods that remove intended mechanics (Simple, No Jumps, No Stretch Jumps, No Hands, No Holds, No Rolls, No Mines)
* NO mods that add unintended mechanics (Stream, Quick, Skippy, Echo, Wide, Stomp, Planted, Floored, Twister, Add Mines).
* NO changing the music speed.  All music will be played at 1x playback rate.
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